Scott Inglis | Designer
Design and technology should be used for the betterment of people's lives whenever possible.
This is the philosophy that I try to bring into everything I do, whether it be a website, tool, or game. The technology we have access to today provides us with nearly limitless potential and it's our duty to use that to try to make the world a better place, whether it's designing interaction methods that will simplify somebody's workload or making a game that will brighten someone's day.
The tools I use to achieve this are wide ranging. I'm proficient with the Adobe suite of products as well as several programming languages including Actionscript, Python and Java. With today's technology however, it's more important to know how to learn than it is to know how to do. I'm proud of the fact that I am a constant learner. I'm not afraid to admit what I don't know and I'm at my best when I dive head first into new problems.
I'm passionate about what I do and I hope you see that in my work.
2011 | Research in Motion
Conceptual Flash Interface Designer
I spent the entirety of 2011 working at Canadian tech giant Research in Motion creating a suite of software prototypes to demonstrate new interaction methods and possible features. I aided a team of skilled engineers and designers by creating interactive prototypes in Adobe Flash which could be used to communicate complex designs to upper management.
2010 | Teekay Shipping
Social Media Coordinator
In the fall of 2010 I worked for a Canadian oil shipping company to assist them in creating a social media presence, adopting new media platforms for internal and external communication, as well as facilitate their migration to a new intranet platform.
2010 - Present | Freelance Web Design
Designer, Programmer, Manager
Since 2007 I have offered my services as a web designer to family and friends but in 2010 I decided to start looking for paid work. I'm experienced in HTML, CSS, PHP, Javascript, and Flash, but I'm always eager to learn new languages and platforms.
WordWorks
WorkWorks was a game designed in Adobe Flash CS5 and programmed with Actionscript 3.0. This was done outside of the classroom environment and was an experiment in the game creation process from inception to post-release stat tracking and modification. It was also a chance to look into simple ad-supported revenue models.
On a design level, WordWorks is a combination of traditional word hunt games such as Boggle and pattern clearing games such as Bejewelled or Puzzle Quest. A lot of work went into ideal letter distribution and efficient dictionary searching.
The game is openly distributed across the web and it is currently being used as an educational tool on an English tutoring website in Vietnam.
The finished game can be played here.
Rocket Blocks
Rocket Blocks was a game designed in Adobe Flash CS5 and programmed with Actionscript 3.0. Like my first game Wordworks, this was created in my personal time for fun. I used a lot of the lessons I learned creating Wordworks and other experiments.
The game is a combination of matching style games like Bejeweled and falling block style games like Tetris. I did a lot of tweaking to make sure the game was difficult without being impossible, and yet still accessible to people who don't play a lot of video games.
The game is openly distributed across the web.
The finished game can be played here.
Game Developers Club
I joined the SFU Game Developers Club in my first semester at SFU in 2008 and became an executive in 2010. I have served as the club secretary and currently as the vice president of the Surrey campus.
The GDC believes that both making and discussing games are equally important. They hold weekly discussions, work on club projects, and encourage members to make games together at club events. They also provide critique sessions between fellow club members and online resources that help students make their own games whether they be digital or traditional
For more information on the club, it's members, and their activities, feel free to take a look at our wiki.
Seattle Public Space
A spatial design course had us design a public space in the heart of downtown Seattle based around an abandoned freeway off ramp. Our inspirations were drawn from areas around the city such as Pike Place Market as well as progressive architectural designs from around the world such as the Highline Park in New York City.
Our design incorporated the off ramp as the roof for an indoor pavilion and continued the arc of the ramp around to create a gentle enclosure. We were praised for our architectural design and spatial awareness and were chosen as the best project in the class.
My role in the group project was primarily as a 3D modeller using Cinema 4D but I was also responsible for the initial idea for the pavilion and it's shape.
Project Slender
Project Slender is a short animated horror film produced over the course of four months by me and a team of other students using Autodesk Maya, Adobe After Effects, and Adobe Premiere Pro. Nobody on the team had any experience with 3D modelling tools before taking the class so we opted for a project that would focus on rendering quality and environment modelling rather than complex character animation. I was in charge of the project and modelled many of the elements including Slenderman, the house, and several of the small objects scattered around. I also produced the final video adding visual effects and sound.
The project won an award for best Animation or Motion Graphics at the SIAT 2013 Showcase.
You can see the final video here
Misc Graphic Design
Here are some collected samples of my Graphic Design work done outside of class for fun and profit. All of these were produced using the Adobe suite, primarily Photoshop and Illustrator.
ZUZU Productions
ZUZU Productions was the first site I ever designed for pay. The client wanted to promote his DJing business so he asked me to create a simple site outlining his services, providing samples of his work, and making it easy to contact him.
Created mostly in HTML and CSS with a few samples of PHP thrown in, I was able to put the site together in a matter of weeks including revisions to the design. The client was extremely happy with the results and suggested me to his colleagues
The site can be viewed here.